Reading Time: 6 minutes Massive Open Online Courses (MOOCs), which are free and open registration courses available on publicly shared platforms, was so popular in its early part of this decade that the New ...
Reading Time: 4 minutes Design principles and learning objectives have to be kept in mind while designing educational products for kids Since the advent of the technological revolution, the use of technology has become ...
Reading Time: 2 minutes Using technology-enabled tools, a bit of creativity and making students partners in their own learning can create an engaging environment As a person engaged in empowering educators, I begin most ...
Reading Time: 3 minutes Young people cannot be influenced by just imparting knowledge to them, and dissemination of information is surely not the only goal of education. Rather, the aim of education is the ...
Reading Time: 2 minutes With the ongoing intervention of technology, the teaching methods across the globe have become more structured to give better, more streamlined results. The relationship between educators and students have evolved ...
Reading Time: < 1 minute A pilot project in Jinhua Xiaoshun Primary School in Eastern China now allows teachers to keep tabs on their students and also improve their attentiveness in the classroom with ...
Reading Time: < 1 minute All of us sat through lectures where teachers go on speaking without much scope for interactions among students. This drains the teacher and demotivates students, making the sessions a ...
Reading Time: < 1 minute One of the reasons why Finnish education has reached the pinnacle of success through learner-centric education is by allowing students time for their own interests via longer recess hours. ...
Reading Time: < 1 minute According to a recent survey released by Promethean, a global leader in interactive education technologies, nearly 39 per cent of school staff haven’t received any training or adequate learning ...
Reading Time: < 1 minute The Curiosity Cube is a travelling cargo equipped with labs, virtual reality technology and other opportunities that aim to provide students with a hands-on experience when learning about science. ...