Virtual and Augmented Reality to Help Students Learn Anatomy in Classrooms
Due to the evolution of technology in the education sector, computers and tablets have become a common sight in classrooms and libraries nowadays. In the latest development, anatomy students at La Trobe University in Australia are using augmented and virtual reality in classrooms to help boost spatial awareness, accessibility and explorative learning.
Augmented reality (AR) provides 24-hour access of three-dimensional anatomy images to students on their phones, computers and/or iPads. Furthermore, on-campus headsets provide them access to virtual reality technology.
‘Augmented reality allows students to visualise and manipulate anatomical structures and develop a deep understanding,’ says Aaron McDonald, head of anatomy discipline at La Trobe. ‘You can superimpose anatomical structures over a peer who can perform movements along with the app to better understand muscle function,’ he adds. ‘It is a great resource for both teamwork and self-directed learning.’
In addition, AR technology is quite cost-effective. It costs the university 10 AUD per student in comparison to over 100 AUD spent by them on one textbook.